//
//  AppDelegate.m
//  CardMoveGame
//
//  Created by peac on 2025/11/5.
//

#import "AppDelegate.h"
#import "GameViewController.h"
#import "ContainerTabController.h"
#import "GlobalStatusView.h"

@interface AppDelegate ()

@end

@implementation AppDelegate


- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    // Override point for customization after application launch.
    self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
    
//    GameViewController *gameVC = [[GameViewController alloc] init];
    ContainerTabController *tabBarController = [[ContainerTabController alloc] init];
    self.window.rootViewController = tabBarController;
    [self.window makeKeyAndVisible];
    
    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
        [[GlobalStatusView sharedInstance] show];
        
        // 设置初始值
        [[GlobalStatusView sharedInstance] updateDiamondCount:100];
        [[GlobalStatusView sharedInstance] updateGoldCount:500];
        [[GlobalStatusView sharedInstance] updateItemCount:3];
    });
    
    return YES;
}


#pragma mark - UISceneSession lifecycle


//- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options {
//    // Called when a new scene session is being created.
//    // Use this method to select a configuration to create the new scene with.
//    return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
//}
//
//
//- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions {
//    // Called when the user discards a scene session.
//    // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
//    // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
//}


@end
